MONOPOLY Roll 'em by Evolution takes the familiar board game in a different direction, using two dice and a compact board built around numbers from 2 to 12. Each round comes down to the combined value of the dice, with bets available on Low, 7, High or one of the individual numbers.
There’s more happening before the result than a straightforward dice roll. Once betting closes, the Building Phase can increase the multipliers attached to selected numbers, sometimes pushing them as high as 300x. For those browsing the live casino games selection, this one belongs firmly on the live game side of the catalogue.
Evolution has given MONOPOLY Roll 'em a studio built around the familiar MONOPOLY look without recreating the full board. The playing area is teal, with blue spaces for the lower numbers, red spaces for the higher numbers and a green 7 sitting at the top. A GO space completes the route around the outside.
The dealer sits behind the physical game table, with two dice shakers positioned in the middle. Tall windows show a stylised city outside, while gold wall panels, the MONOPOLY logo and illustrations of Mr. Monopoly fill the studio itself. The camera spends much of the round looking down at the board, especially once the dice are in motion. We can still switch to a wider dealer view, and the interface keeps the recent results visible alongside the main betting controls.
There are two ways to bet on most results. Low, 7 and High use the multiplier displayed on the main board, while individual number bets use their own multiplier on the betting panel. The payouts below show the net win relative to the stake, with the upper value reflecting the maximum boosted multiplier available for that bet.
The three large betting areas make up the main choices. Low covers totals from 2 to 6, 7 sits on its own, and High covers 8 to 12.
The important detail is that a Low or High win doesn't use one fixed payout. The multiplier depends on the exact number rolled. If we bet Low and the dice total 5, for example, the multiplier shown on the 5 square determines the return.
Specific-number bets are available for 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12. These appear underneath the three larger betting areas and have different payouts from the main board bets.
We can also cover a number with both types of wager. A bet on High and another bet specifically on 11 would both win when 11 is rolled, but each is settled using its own displayed multiplier.
This is where a round can change after we've already placed our bets. Once betting has ended, MONOPOLY houses appear on randomly selected squares and increase their multipliers before the final dice result is known. Boosted multipliers can reach 300x.
The main board and specific-number betting area use separate multiplier values. The same selected number is also boosted on the specific-number betting area, but its multiplier is increased by a separate amount. This means one number can show one boosted multiplier on the main board and another for the specific-number bet covering the same result. These boosted values apply to that round.
A results panel remains on screen throughout play. It records previous totals using different colours for Low, 7 and High, making it possible to check recent dice outcomes without leaving the main table.
Each round starts with the betting period. Low, High, 7, one or more specific numbers, or a combination of those options can be chosen. Once betting closes, the dice shakers start and the Building Phase can boost multipliers on randomly selected squares.
The two dice are then revealed one at a time. Their combined total determines the winning number, and the MONOPOLY top hat advances around the 12-square board until it reaches the corresponding square. Any bets covering that result are settled according to their respective multipliers.
We see the multiplier changes before the dice are revealed, followed by the top hat moving to the final result.
MONOPOLY Roll 'em has a fairly simple idea underneath its polished studio: predict the total of two dice and choose how specifically to cover it. That makes the first few rounds quite straightforward, although the difference between the main board multiplier and the individual-number multiplier takes a little more attention.
The Building Phase gives the game most of its character. Our bet is already locked in when the houses begin appearing, so the value attached to a chosen result can change before either die is revealed. We also think revealing the dice separately works well because the first die leaves the final total unresolved for another moment.
It suits us best when we want a live game with short rounds and several ways of covering the same dice result, without adding a separate extended bonus round.