MexoMax 2 is Yggdrasil’s return to a vine-covered temple where carved masks and gemstones fall into place across a square board. It uses clusters rather than lines, so groups of matching symbols create wins and then vanish, letting fresh stones drop in. The flow is easy to read and it suits anyone who enjoys slot games that build momentum through simple cause and effect. What stands out here is how often the screen nudges you toward another reaction, whether through a fresh Wild, a reel multiplier, or one of the temple tricks that step in after a quiet spin.
The game opens inside a forest ruin framed by stone pillars, with four colourful idol totems on the left that track Grand Prize progress. Symbols have a chiselled look and bright colours, so clusters are clear even when the grid is busy. Tiny details help you follow the action. Lightning jumps when a Wild lands in a winning spot, the reel toppers flash as multipliers grow, and a shimmer circles any row or block that is about to transform. Free Spins shift the scene into deeper purples, giving the bonus round a distinct mood without changing the familiar layout.
Wins pay as multipliers of the total bet. Clusters of five or more identical symbols pay the amount listed for the largest size reached.
Symbol | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14+ |
Red Mask | 1x | 1.2x | 1.5x | 2x | 2.5x | 3.5x | 3.5x | 4x | 4x | 6.5x |
Purple Mask | 0.7x | 1x | 1.2x | 1.5x | 2x | 3x | 3x | 3.5x | 3.5x | 5.5x |
Green Mask | 0.5x | 0.7x | 1x | 1.2x | 1.5x | 2x | 2x | 3x | 3x | 5x |
Blue Mask | 0.2x | 0.5x | 0.7x | 1x | 1.2x | 1.5x | 1.5x | 2x | 2.5x | 4.5x |
Red Animal | 0.1x | 0.2x | 0.3x | 0.5x | 0.6x | 0.7x | 0.7x | 1x | 1x | 2x |
Purple Animal | 0.1x | 0.2x | 0.3x | 0.5x | 0.6x | 0.7x | 0.7x | 1x | 1x | 2x |
Green Animal | 0.1x | 0.2x | 0.3x | 0.5x | 0.6x | 0.7x | 0.7x | 1x | 1x | 2x |
Blue Animal | 0.1x | 0.2x | 0.3x | 0.5x | 0.6x | 0.7x | 0.7x | 1x | 1x | 2x |
Note: where 14+ appears, the same value applies at 15 and 16 or more.
Any winning cluster is removed and new symbols drop in. One spin can run through several avalanches, and after each win the game adds a Wild to one of the cleared positions. This is the heartbeat of the slot and where many sessions find their rhythm.
Above every reel sits a multiplier that begins at x1. When a Wild lands on a reel, that reel’s multiplier grows by one. In the base game these values reset when the avalanche chain ends. During Free Spins they stay in place for the entire feature. If a win touches more than one active reel multiplier, the values are added together first and then applied.
Landing three, four, or five Free Spin symbols awards 7, 9, or 11 spins. The key change here is that reel multipliers no longer reset. If the avalanches keep coming, those values can keep edging upward for the whole bonus.
Right before the round begins you can try to upgrade the start by two spins. It plays out on a simple wheel. Win, and your spins increase by two. Lose, and the Free Spins session ends before it begins.
High paying masks can land with a glowing sub symbol. Each collection lights up one of the four idols on the left and brings a chance to win a Grand Prize straight away. The possible prizes are fixed at 15x, 25x, 500x or 1000x the bet. These checks can happen in the base game and during Free Spins.
Three temple powers can step in after a non-winning spin. Hand of the Gods turns a random selection of symbols into a new cluster. Temple Wind sweeps across a single row and changes everything in it to match. Sun Stone drops a 2 by 2 block of matching symbols into place. These small boosts help keep the board lively between avalanche chains.
Two settings change the feel of the base game. At 1.2 times the stake, the chance to trigger Free Spins is increased. At 1.5 times the stake, avalanches in the base game use only the special Wild types. Only one setting can be active at a time.
The grid is 6 by 6 and wins require at least five matching symbols connected horizontally or vertically. Diagonals do not count. The avalanche clears the cluster, adds a random Wild, and then refills the board from above. Payouts are calculated from the dynamic table at the current stake, and any active reel multipliers are applied to the cluster after their values are combined. All cluster wins across the avalanches of a single spin are then summed. Free Spins are played on the same bet as the trigger. The maximum potential win is capped at 10,000x.
MexoMax 2 takes a familiar grid idea and gives it a clean set of tools. The WildEnergy icon hanging on for one more hit is a small moment, yet it adds tension to every avalanche. Reel multipliers do the quiet work in the background and suddenly turn a routine cluster into a strong result when more than one lines up. The temple modifiers help the slow spins along, and the Grand Prize idols give base play a second aim besides chasing scatters. Free Spins feel like the natural peak, with multipliers that do not reset and a short gamble that lets risk takers stretch the round. If you enjoy online slots that stay clear while still giving you small decisions and steady build up, this temple is worth a look.